Unity developer specialized in creating game mechanics and WebSocket systems — currently building a solo cozy survival game from scratch, frog and all.
A cozy 3D frog-life sim built solo in Unity. Tongue-flick mechanic to catch flies, timed dashes to escape predators, a day/night cycle with a starvation system, zone-gated map exploration, and a find-a-mate win condition. Character modeled, rigged, and weight-painted from scratch in Blender.
A low-poly action RPG inspired by the Sundar Kand — playing as Hanuman Ji with a Gada weapon, light and heavy attacks, and enemy AI. Built solo in Unity with Mixamo-based animation.
A time-pressure delivery game — race an ice-cream truck across the city before the cargo melts. Built for web platforms with WebGL, covering vehicle controls, timers, and scoring.
Arrange operators to turn a starting number into the target — fast, tactile logic puzzles.
Endless shooter — constant waves of enemies, escalating pressure, stay alive.
Open to Unity developer roles — especially small studios and clients working on multiplayer or gameplay-systems-heavy titles. Also happy to talk indie dev, Blender, or frogs.