whoami

Building playable
worlds in Unity.

Unity developer specialized in creating game mechanics and WebSocket systems — currently building a solo cozy survival game from scratch, frog and all.

Character sheet

Skills & Stack

class: unity_developer.cs
Unity / C# core
Gameplay systems design core
JSON state sync core
Blender (modeling / rigging) growing
UI / UX for games core
SDK and API applied
Build log

Projects

🐸
Mr. & Mrs. Frogy
In development

A cozy 3D frog-life sim built solo in Unity. Tongue-flick mechanic to catch flies, timed dashes to escape predators, a day/night cycle with a starvation system, zone-gated map exploration, and a find-a-mate win condition. Character modeled, rigged, and weight-painted from scratch in Blender.

Unity Blender C# Third-person camera Animation
Descendant of Hanuman logo
Descendant of Hanuman
Completed

A low-poly action RPG inspired by the Sundar Kand — playing as Hanuman Ji with a Gada weapon, light and heavy attacks, and enemy AI. Built solo in Unity with Mixamo-based animation.

Unity C# Low-poly 3D Combat system Enemy AI
Deliver Before Melt's logo
Deliver Before Melt's
Shipped

A time-pressure delivery game — race an ice-cream truck across the city before the cargo melts. Built for web platforms with WebGL, covering vehicle controls, timers, and scoring.

Unity WebGL C# Arcade
SumFlow logo
SumFlow
Published

Arrange operators to turn a starting number into the target — fast, tactile logic puzzles.

Unity WebGL Puzzle C#
Bang Bang Arena logo
Bang Bang Arena
Published

Endless shooter — constant waves of enemies, escalating pressure, stay alive.

Unity WebGL Shooter C#
More shipped & published games
Log history

Experience

Unity Developer
Mesmeric.XR
Built training simulation systems — including a radio communication simulator and a steering-wheel driving simulator — with interactive input handling and simulation logic in Unity.
Unity Developer
Blue Infinity Tech LLP
Built gameplay systems and UI in Unity, translating Figma designs into responsive interfaces and handling structured JSON data between client and server.
Unity Developer Intern
Arcadon Studio
Contributed to "CricketTycoon," a 2D cricket card game — building mini-games and core game systems as part of a development team.
Connect

Get in touch

Open to Unity developer roles — especially small studios and clients working on multiplayer or gameplay-systems-heavy titles. Also happy to talk indie dev, Blender, or frogs.